Why Enterprise Skills?
Because Learning Should Stick
At Enterprise Skills, we solve two problems: curriculum delivery for business teachers AND commercial awareness for all 3.5 million teenagers. We don't offer hype or vague promises. We deliver tools that build genuine understanding and measurable workplace readiness.
Traditional vs. Active Learning
See why our approach delivers better outcomes
Traditional Lecture
- Read about pricing strategies
- Memorise formulas and definitions
- Listen to theoretical examples
- Answer past papers repeatedly
Result:
55% higher failure rate
Knowledge fades after exams
Active Learning
- SET prices and see results in real-time
- USE formulas to solve business problems
- EXPERIENCE consequences of decisions
- COMPETE in simulations with immediate feedback
Result:
Half a grade better
Learning that lasts for careers
The Numbers That Matter
Research-backed results from real schools
8.1/10
Student Rating
From 173 responses
Live NPS data
50+
Schools
Trust our approach
Current customers
100+
Learning Tools
Mapped to curriculum
Tools Roadmap
8
Exam Boards
Full curriculum coverage
AQA, OCR, Edexcel & more
Backed by Gold-Standard Research
Our approach is grounded in peer-reviewed evidence from the world's leading educational researchers
The Largest Study Ever
225 studies analysed
"Active learning raises grades by half a letter on average. Students in traditional lectures are 1.5x more likely to fail."
73% Better Understanding
The comfort trap
"Students in active learning score 73% higher on comprehension tests, even though they feel like they're learning less during the session."
Beyond Grades
57 studies reviewed
"Business simulation games significantly improve decision-making, problem-solving, critical thinking, and collaboration skills."
Learning That Lasts
+9% retention
"Simulation-based learning produces 9% higher knowledge retention compared to traditional methods. Active learning sticks because it creates memories, not just notes."
Students Actually Engage
All student types
"Active learning strategies increase attendance, participation, and motivation. Particularly beneficial for disadvantaged students."
Ofsted Approved Approach
Gatsby aligned
"Ofsted promotes enterprise education for its role in economic understanding and skill development in UK schools."
How Our Learning Cycle Works
Based on Kolb's Experiential Learning Cycle, adapted for business education
Experience
Students make real business decisions in simulations
Reflect
See immediate consequences and analyse results
Conceptualise
Connect experience to curriculum theory
Experiment
Try new approaches in the next round
Solutions for Every Need
Whether you teach business, lead careers provision, or want a special event
Business Simulation Days
We come to you and run it. Fully facilitated one-day events for KS4/KS5. Students compete in teams, running virtual businesses with real consequences.
- Gatsby Benchmarks 5 & 6
- Zero teacher prep required
- ~£50 per student
Skills Hub Futures
Commercial awareness for ALL students. Build workplace readiness across every subject, from future doctors to artists.
- Meets Gatsby 3 & 4, supports 5 & 6
- Zero prep 45-minute sessions
- £795/year group
Skills Hub Business
Plug-and-play activities mapped to 8 exam boards. Bring business theory to life with interactive simulations your students will remember.
- Mapped to 1,456 syllabus lessons
- 120 hours saved per year
- £495/school
The Research Behind Our Approach
Our methodology is grounded in peer-reviewed research. Here's the evidence.
Meta-Analyses & Systematic Reviews
Freeman et al., PNAS 2014 ↗
"Active Learning Increases Student Performance in Science, Engineering, and Mathematics"
Meta-analysis of 225 studies. Found active learning raises grades by 0.47 standard deviations and reduces failure rates by 55%. 13,260 citations.
Wiley Systematic Review ↗
"Business Simulation Games: A Systematic Review"
Analysis of 57 studies showing statistically significant improvements across decision-making, problem-solving, critical thinking, and collaboration skills.
Prince 2004 ↗
"Does Active Learning Work? A Review of the Research"
Foundational review establishing the evidence base for active learning pedagogies across educational contexts.
Retention & Comprehension
Sitzmann 2011 ↗
"A Meta-Analytic Examination of the Instructional Effectiveness of Computer-Based Simulation Games"
Found 9% higher knowledge retention with simulation-based learning compared to traditional methods.
PNAS Perception Study ↗
"Measuring actual learning versus feeling of learning"
Demonstrates the "perception paradox": students score 73% higher on comprehension tests with active learning, despite feeling like they learned less during sessions.
Skills Development
Sage Journals BSG Study ↗
"Higher-Order Thinking Skills Through Business Simulation Games"
Evidence that simulation games develop analytical and evaluative thinking beyond rote memorisation.
MDPI Sustainability ↗
"Problem-Solving, Critical Thinking, and Creativity in Simulation-Based Learning"
Demonstrates significant skill development across multiple competencies through experiential learning approaches.
JA Europe 2018 ↗
"Impact Report: Enterprise Education"
Enterprise education significantly boosts teamwork, leadership, and self-confidence.
UK Policy & Standards
Gov.uk Enterprise Education Report ↗
"Enterprise Education in Schools"
Ofsted promotes enterprise education for its role in economic understanding and skill development in UK schools.
Gatsby Charitable Foundation ↗
"Good Career Guidance Benchmarks"
Framework for careers education including employer encounters, workplace experiences, and linking curriculum to careers.
Join the Schools Making Learning Real
Enterprise Skills helps you inspire learners, improve outcomes, and build essential real-world skills. Because real learning sticks, beyond the exam hall.
Trusted by 50+ schools including Harris Federation, Godolphin & Latymer, King's Canterbury, and more